Elder Chaos Introduction:
"Generation of Chaos, originally titled New Demon World: GOCIV Another Side (新天魔界 ~GOCIV アナザサイド~, Shin Tenmakai GOCIV Anaza Saido) in Japan, is a fantasy video game in the turn-based strategy RPG genre. It was initially developed by Idea Factory and published in the United States by NIS America. The U.S. release date for the PlayStation Portable version of the game was February 28, 2006, while an Android port, developed by HyperDevbox Japan, became available on December 15, 2011.
This game is a PSP adaptation of the fourth installment in the Generation of Chaos series, with the fifth installment already launched in Japan in July 2005 for the PlayStation 2. Generation of Chaos belongs to the Neverland label, which encompasses other Idea Factory games like Spectral Souls.
Gameplay:
The Lost Grounds are plunged into conflict as various kingdoms vie for both peace and the enigmatic secrets held by the Dragon King. Intrigue, treachery, and intense confrontations unfold as each kingdom treads the path of war, potentially leading to global domination.
Generation of Chaos focuses on kingdom management, emphasizing not only military expansion but also the enhancement of the player's realm's internal operations. The gameplay oscillates between two modes: kingdom management and army battles.
Kingdom management offers an isometric view on a tile-based playfield, enabling players to oversee their kingdom's holdings and the broader world. This view allows players to monitor their adversaries' progress. Actions available to players include moving up to five units per turn, fortifying and upgrading towns and castles, altering surrounding terrain, and recruiting officers, among others.
Inadequate positioning of commanders can lead to disaster; for instance, if a crucial commander engages in battle and gets defeated, the game ends. Natural disasters, such as earthquakes, can also wreak havoc within the kingdom by damaging walls and markets, reducing funds, and increasing debt.
Each unit possesses a specific unit type, some of which are stronger or weaker when pitted against particular unit types. When two units cross paths on the map, they engage in real-time army battles. Once again, the perspective is isometric, with each side typically featuring a unit commander and 29 soldiers.
Players begin battles with the option to choose a formation from a list, each having its own advantages and disadvantages in terms of positioning and stats like speed. During battles, players can issue commands to their troops, such as attacking the enemy, waiting for the enemy to approach, or targeting the enemy commander. However, individual control within a unit is not possible.
Final Words:
Unit commanders can utilize skills, often providing healing or area-effect attacks for their troops. These skills consume a commander's SP (Skill Points).
Furthermore, commanders can employ 'supers.' To activate supers, the commander's army usually needs to sustain or inflict damage with the commander, charging up a super bar that can store up to three supers. When the player decides to use a super, it triggers an animated attack sequence that fills the entire screen. Supers serve purposes similar to skills. Notably, important characters may have cutscenes accompanying their supers, complete with voice acting.
Commanders may also carry items obtained from chests in battles or purchased from shops. These items serve various functions, from healing the commander and their troops to diminishing the enemy's morale."